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The passing of another year always persuades us to reflect on what has gone by, and what we have achieved. In the world of TGC it amounts to numerous updates to products, a wealth of models and media, countless new plugins for DarkBASIC Professional, some great games from the users of FPSC and the various programming languages, giant leaps into the Netbook and mobile markets, and a whole lot more.
If we look back a whole decade for just a moment, there was a very exciting and pivotal moment for budding game creators everywhere. The games industry was exploding with 3D titles, getting bigger, better and more innovative with every release. DarkBASIC Professional opened the door to anyone who wanted to taste the excitement of joining that world, not just as a player but as a creator. 2011 looks set to recreate the dawn of a new era of development with AGK. Mobile devices, portable netbooks and high-powered PCs are already out there, and AGK will transform the complex world of multi-platform development into something that is achievable by anyone who wants to be part of it.
App Game Kit (AGK) primary aim is to take away the pain of cross-platform development and let you focus on what matters, your games! Using powerful and simple to learn commands like LoadImage, Sprite, and PlaySound, developers can quickly code their games and have them running on multiple devices in no time. Games can be made to scale to different screen sizes, so you'll be sure your game will work on any size of device.
Later in 2011 Phase 2 will see extra platforms added, including Android, Windows Mobile 7, Blackberry and MeeGo. No changes to the games will be required, just select a new platform and the games can be deployed to these devices.
The Game Creators' CEO, Lee Bamber said \"AGK is a tool we needed at TGC, it's already saving ustime and money developing new apps. We're sure other developers will find it invaluable and it's also easy for hobbyist and indie developers to get started making games.\"
With AGK, you can test your game on multiple platforms...all at the same time! See how your game plays on your Netbook, Symbian phone, and your friend's iPhone alongside one another. The deployment methodology allows you to continually distribute your development version as and when you need it, to whichever device you choose, or all of them at once.
Random Realms is a Roguelike dungeon crawler developed by Ibol. Fight your way through randomly generated levels, to the throneroom of a terrible monster who has stolen a great treasure from your people. Download this great game from the Forums now!
One unique feature of Random Realms is that with each new game, an entirely new host of creatures is generated. Animals, undead, golems, oozes, plant-creatures, and intelligent monsters, with many power combinations, are created for each game. All dungeon levels are randomly generated, and there are many types.
Daniel has a range of tutorials in video format to speed up your DarkBASIC Professional learning curve, and allow you more time to focus on your game. This month we're featuring his publication on building an art program from nothing, to a fully fledged program. Part 1 is featured here, the full tutorial can be found on Daniel's website.
This specifically themed character will make western-styled games easy to create. Alongside the numerous entities and segments already in the store along the same theme, you can mix and match the various items to make your game unique.
This waterbound enemy swims very calmly until it sees the player; on sight it will attack. It's deadly bite paralyses, and you will be unable to retreat as blood spreads like fog around the scene. The smell of blood will encourage it to attack all the more. Includes the sound of cracking bones of the player.
This medieval tome is an ideal pickup in your games for triggering scripts and features. It can also just add simple decor to your level due to the low poly count. The store has many low cost items such as this to make populating your game affordable and easy.
The Game Creators have teamed up with the leading providers of virtual currency; perform a few simple tasks and top up your Store points. As well as being able to take up exciting offers and receiving potentially thousands of points, there are a host of other tasks to earn rewards. Watch a movie trailer, rate search results, answer questions, tag photos or choose from a host of activities that will ultimately earn you any of the high quality models and resources to make your game shine.
The pack includes 15 characters, many of which have been inspired by characters from various games and films, and then had an extra layer of eye candy applied. From the glaring eyes of Grendel to the flickering motions of Twitcher, there is plenty of scope to put fear into your players from the darkness of every corner. You'll even have to expand your dungeons to fit in Medusa who stands two levels high!
Once you've bought the pack, you will want to use the shadow shader for your own characters. If you haven't bought the pack, you may want to get hold of it just to use the shaders! The artist Bond1 has included a template to allow you to do just this. The template is in the effectbank folder included in the model pack. Opposite is a diagram from DarkSHADER explaining how it can be modified to suit your own characters and games. Click on the image for the full size diagram. Good luck, and we look forward to seeing what you create with this great new bundle of characters and functionality.
The Game Creators have a number of games to download and enjoy, including titles from a number of independent developers. Over the past few months we've given you a look at each and every one, so to start the new year, here is the full list of all of the games available to buy and play now.
The game stars Leon the Chamelon who must eat his way through fruity, fiendish puzzles, licking fruit to change colour and choosing the right combinations of fruit to finish each level. Leon must also rescue his babies along the way. Click here for details.
Ongaku is a 2D rhythm action game infusing original music and stylized artwork. Progress through the fantasy kingdom of Melody, paint the worlds by popping paint bubbles in time to music. Click here for details.
Project Aftermath is an Arcade RTS game where you command up to four squads of soldiers in exciting battles in a retro-futuristic world. Equip your squads to suit your playing style, researching new items using the spoils of war; choosing from over 100 different weapons, armour, power-up augmentations and spell-like special attacks. Click here for details.
Experience great soccer game play in this enjoyable football game. You're at the heart of the action as you direct your players with the keyboard. Pass between team members and then shoot at goal to score! You can even add swerve to the ball as it leaves the foot of the player, bending it beyond the reach of the keeper. You can play out your own world cup fantasies with Goals! Click here for details.
The aim of the game is to help as many butterflies to freedom as possible. You achieve this by creating matches of four or more butterflies of the same colour. A great game for young kids. Click here for details.
Over-the-top arcade soccer action! Bicycle kicks, headers, one-touch passes, slide-tackles, instant replays, it's all here. New enhancements include mouse controls, and a two-button 'Casual Mode' for more laid back gamers. An RPG-style leveling system is used for the multi-season Career Mode featuring 64 teams from around the world. Play co-op or solo as you lead your team all the way up to the Division 1 Championship Game! Click here for details.
An observation made about Alpha Project was that it is the type of game that more gamers choose to play; which is possibly why it dominated the Community Vote. It also brought some new elements into FPSC, such as the PDA and Swipe Card System (which has some excellent animation \"flare\" to it). Lewis has also gone the extra mile by creating a website that showcases the game (among other things), and continues to develop it...with an eye on a commercial release. It's definitely one you'll want to keep an eye on in the future!
Intel kindly invited TGC to the MeeGo conference in Dublin having appreciated the speed with which we ported our game 'Goals' to the MeeGo operating system. Your intrepid representitive, Lee, went along to show off Goals and learn more about MeeGo. Far from being a seasoned conference go-er, Lee found the message coming from the presentations quite different from the Windows centric fair he was used to. An emphasis on dealing with multiple platforms, about open sourcing projects to allow collaboration and re-enforcing the importance of an 'upstream' approach to development. Given that MeeGo is still a relatively early platform, the turnout for the event was overwhelming and there was no denying the momentum behind the technology.
Back in 2008, he made his first channel on YouTube (Pasqualegamergta; Pasquale Gamer GTA). The only thing he did back in those days where making YouTube Poops. After he shortly had in mind to do something else. It shortly began to grow until he saw a suspicious Youtube poop of an Angry German Kid footage. However it made him looking more into this so-called Angry German Kid. He found a video called: AGK Episode #1:Angry German Kid Sees Himself on YouTube by AngryGermanKid82. His very first profile picture was a Gold looking \"P\" on a black background.
By this year Jaiden is now 16 years old, originally planning to continue his AGK series with new several seasons, but he ended up closing his account on February 19, 2015, after confessing to his subscribers that FNAF was ruining his life and not because of his rivalry with Cansin13, who got into a rivalry on him over his planned 'Five Nights at the AGK Studio' video game, which Cansin13 hated the idea of due